Loaded Quiz
A quiz for the unbothered. Ask a question, rig the answer, and send the link.
A yes/no quiz where one button quietly refuses to be clicked.
The answer is decided before anyone plays.
You write up to five yes/no questions and, for each one, choose which button should misbehave. The button left over is where your reader ends up. They get a real choice on screen and no real choice at all, which is the entire joke.
Loaded Quiz is a no-login web app for building rigged yes/no quizzes and sharing them as a short link. Pick a ready-made template or start blank, choose a character to narrate it, and you have something to send in about a minute.
When the reader finishes, they land on a shareable "proof card" showing every question, the answer they were steered into, and the character who walked them through it. That card is the thing that actually gets posted.
Send-this-to-a-friend quizzes are forgettable.
Most of them are a static form with a canned result. There's no reason to finish one, and nothing worth sharing at the end, so the link dies after a single click.
Put the joke in the interface, not the copy.
Instead of writing funnier questions, we made the buttons themselves the punchline. The reader spends the whole quiz fighting a button that will not be clicked, then gets a card proving they "agreed" to everything.
Three ways to sabotage a button.
Dodge
The button slides away from the cursor, roaming the whole viewport rather than its own container. On a phone it jumps the moment a finger gets close. Most people chase it two or three times before giving up.
Multiply
The button looks and behaves normally, it just ignores the first few clicks. People assume the page is lagging, click harder, then switch to the other one. The most convincing of the three, because nothing visibly moves.
Swap
Right as the click lands, the two buttons trade places. The reader picks the intended answer by accident, which somehow lands better than if they'd chosen it on purpose.
All three run on Pointer Events rather than mouse events, so touch behaves exactly like a cursor. The answer buttons use CSS Grid specifically to avoid a reflow bug where pinning one button in place made the other jump. We wrote up how the tricks play out in practice, along with the templates people reach for most.
Everything around the joke, built properly.
Templates by topic
Ready-made quizzes across dating, work/school, roommates, friendship, gym, gaming, pets, relationship banter and everyday small lies. Pick one and every question, answer and punchline is pre-filled, ready to reword.
Characters that react
Seven illustrated characters narrate the quiz, each with their own mood set and personality. Every question gets its own mood, so the same character reacts differently as the quiz goes on.
No account, ever
No login, no email, no payment. A random id in local storage is the only thing tying a quiz to its author, which is enough to let them return and edit it later.
Views and completions
Each quiz tracks how many people opened it and how many finished. The author's own test plays are filtered out, so the numbers only ever reflect real recipients.
The proof card
The result page builds a real HTML card, then snapshots it to a downloadable PNG, so the shared image and the on-page version are guaranteed identical. Share buttons for Facebook and X, plus the native share sheet on mobile.
Editable, same link
Editing a quiz updates the existing link instead of minting a new one, so anyone who already has it sees the change. Ownership is checked server-side before any edit is accepted.
A look around.
Common questions.
What do the three tricks actually do?
Dodge makes the rigged button slide away from the cursor. Multiply makes it quietly ignore the first few clicks, so people assume the page is lagging and give up. Swap makes the two buttons trade places at the last second. All three end the same way: the other button gets clicked.
Does it work on phones?
Yes. The tricks are built on Pointer Events rather than mouse events, so dodge jumps away from a finger, multiply ignores the first taps, and swap trades places mid-tap. Most quizzes get opened on a phone, so that is the case they are tuned for.
Do people need an account?
No. There is no login, no email and no payment. A random id in the browser's local storage is all that ties a quiz back to its author, which is enough to let them come back and edit it later.
How long do the quiz links last?
Thirty days, then the link expires on its own. These are meant to be sent, played once and laughed at, so permanence would have been the wrong default.
Can the author see how it went?
Each quiz tracks views and completions, and the author's own test plays are excluded from both counts so the numbers only reflect real recipients.
Is anything random?
No. Every answer is settled before the reader opens the link. The trick decides which button is clickable, so the outcome is whatever the author chose while building it.
Simple tools, used well.
No framework and no build step, same as everything else we ship. The trick animations run on GSAP, the proof card is snapshotted with html2canvas, and a Playwright regression suite covers the build, play and share flows end to end.
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